Dr. Bronn, abstract games developer, created a game that is going to become a new benchmark for Artificial Intelligence.

Welcome CTOR – the new member of the ‘thinking’ family of games. It will take its rightful place in the market as a game that competes with and yet complements the classic thought stimulation games.

Video Report here

Developed by, Dr. Bronn, of Canadian company CTOR GAME Inc. - a resident of the leading business accelerator YEDI, CTOR belongs in a class of abstract strategy games with open rules.

With todays booming electronic games industry, it seems almost illogical to develop a new game like this. Some say that people only want the high-tech games. Truthfully, there is a significant portion of society that can be ‘numbed-out’ by the CG apps as many of them have vastly similar objectives and outcomes.

Some have said that creating a new game that stimulates intelligence, creativity and learning would be impossible, however, this is refuted by the creator of this new class of games - Dr. Bronn: “We do not doubt that the people who lived before us were equally intelligent and curious. The eternal search for a model of the world led them to the creation of games. However, with modern knowledge of the brain in our hands, and the understanding of complex mathematical models of the organization of the world, we can create innovative games that rely on this knowledge. CTOR is that kind of game, says Dr. Bronn in his “How to measure collective intelligence” lecture at the TEDx conference.

The first version of CTOR was designed for two players and was developed at the St. Petersburg State University in Russia, where Dr. Bronn led the development of neurocomputers and led the course "Mathematical modeling of biological systems." The game was published in 1988, in Russia, with a circulation of 100 thousand copies and had about half a million fans; it successfully competed with Monopoly and Go.

After moving to Canada, the inventor continued to develop the rules and in 2015 completed the rules of the new version, which allowed players to play in teams and even test the abilities of the right and left hemispheres of the brain by playing without a partner and against oneself.

Over the years, studies have been conducted on various models of player behavior and variations of the rules, including the development of the first version of the algorithm for playing with a computer - which has a higher complexity than the algorithm for ‘Go.’  CTOR - the game, was tested throughout the year on the basis of the Discovery Academy, as part of the Creativity & Memory course.

For further information, please contact: company's PR manager