Championship of Toronto, Nov. 28, 2019

Press Release                                                                     Toronto, Canada, Dec., 7, 2019

CHESS and GO, Games Invented Thousands of Years Ago, Finally Have a Sibling!

Dr. Bronn, former a researcher of mathematical biology, now a developer of abstract games, has created a game that will become the new reference point for work with artificial intelligence.  CTOR belongs to the class of games with an abstract strategy of the open type. Since the world chess (in 1997) and Go (in 2017) champions lost to computer programs created by IBM and Google, the market for new AI (artificial intelligence) tests has remained vacant. CTOR aims to fill this void.

Many have predicted the impossibility of creating a new game analogous to chess, which simultaneously stimulates intelligence, creativity, and learning capacity, but Dr. Bronn, creator of this new class of games, refutes that claim. “We don’t doubt that the people who lived before us were as intelligent and curious as modern people. The eternal search for a model of the world led them to the creation of games. However, with our modern knowledge about the brain and our understanding of complex mathematical models of world organization, we are now able to create innovative games based on this knowledge. CTOR is such a game,” said Dr. Bronn during his lecture on how to measure collective intelligence at the TEDx conference.

The very first version of CTOR was designed for just two players and was tested at St. Petersburg State University in Russia, where Dr. Bronn led the development of neural computers and taught the “Mathematical Modeling of Biological Systems” course. The game came out in Russia in 1988 with one hundred thousand copies in circulation, and had almost half a million fans among intellectuals. Even back then it competed with the popular Monopoly and Go games.

In the year 2015, Dr. Bronn introduced new rules, creating a new version that allowed the players to not only play in teams, but also to test the abilities of the right and left hemispheres of the brain, playing without a partner, or even against themselves.

The game uses three principles that have never been used in strategy board games before: a three-dimensional playing field, a flexible system of difficulty levels for rules, and the ability to control the duration of each turn the player takes.

On December 4th, 2018, a new English and French language version came out in Canada, and the first international CTOR championship took place. Four countries took part in the championship, and you can see a video report from the event here on YouTube channel @ctorgame.

After almost a whole year, on November 28, 2019, the first North American singles championship took place and was won by Sean Shekhtman, a student at Discovery Academy (pictured here.) John Tory, Mayor of Toronto, congratulated the competitors and noted that CTOR is a new level of chess-type games (the mayor’s letter is attached). The tournament was sponsored by the Accelerator from Toronto York Entrepreneur Development Institute (YEDI).

The company CTOR GAME Inc., led by Dr. Bronn, doesn’t doubt that the popularization and spread of CTOR across the world is a matter of the near future.