CHESS and GO, Games Invented Thousands of Years Ago, Finally Have a Sibling!

Dr. Bronn, former a researcher of mathematical biology, now a developer of abstract games, has created a game that will become the new reference point for work with artificial intelligence.  CTOR belongs to the class of games with an abstract strategy of the open type. Since the world chess (in 1997) and Go (in 2017) champions lost to computer programs created by IBM and Google, the market for new AI (artificial intelligence) tests has remained vacant. CTOR aims to fill this void.

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‘Dear Dr. Bronn, thank you very much for a copy of your CTOR game. I find it very helpful in terms of popularization of mathematical biology and development of a player’s thinking process on different levels of the game’s rules. I am sure this can be a very interesting article in our magazine.’

Alexander Dewdney, Former editor “Scientific American” Author's name

‘Dear Vladimir, your game is wonderful, and it has good prospects. I wish you success and hope you will make it!’

Erno Rubik, Creator of the Rubik's Cube

“I know Dr. Bronn for many years, and I am amazed at his perseverance and determination and his efforts directed to the development of CTOR, whose perspectives go far beyond a simple game; CTOR is rather a very interesting and exciting tool for the development, implementation and analysis of different systems of individual and collective thinking. No one knows how this story will end, but it's always worth trying something new, especially if this new is produced by your brain.

Ilya A. Rybak, PhD, Professor of Neuroscience, Drexel University, Philadelphia, USA